Tuesday, 21 May 2013

IPAD Accessories




iPad must-haves. And fun-to-haves.

Brighten your iPad with a colorful cover, stream to your TV, download pictures from your digital camera, and more. There’s already so much you can do with iPad and iPad mini — here are some accessories that help you do even more.
Shop all iPad accessories

iPad Smart Cover

Choose from ten bright colors — including five in rich, aniline-dyed Italian leather.1
Buy now



Smart Case

The iPad Smart Case covers your 9.7‑inch iPad — both front and back — yet still retains the thin, light design of iPad. Like the Smart Cover, it folds easily into a stand for reading, typing, and watching video. And it automatically wakes and sleeps iPad on open and close. Made from polyurethane, it’s available in six bright colors. And you can personalize it with free laser engraving on the Apple Online Store.
Buy now

Apple TV

With Apple TV and AirPlay, you can wirelessly stream what’s on your iPad or iPad mini to your HDTV.2 So you can show off just about anything for the whole room to see. Like your favorite flick, that new game, or your latest iMovie masterpiece.
Buy now

Lightning to VGA Adapter

Share what’s on your iPad or iPad mini screen with an even larger audience by connecting it to a TV, monitor, projector, or LCD display that uses a VGA connector.
Buy now

Lightning Digital AV Adapter

Mirror exactly what you see on your iPad or iPad mini on your widescreen TV, video projection screen, or other HDMI-compatible display.
Buy now

Camera Adapters

Shoot. Connect. Enjoy. iPad and iPad mini camera adapters give you two ways to import photos and videos from a digital camera: directly from an SD card or using your camera’s USB cable. iPad and iPad mini support standard photo formats, including JPEG and RAW, as well as SD and HD video formats, including H.264 and MPEG‑4. So you can get photos and videos off your camera and onto your iPad — moments after you take them.

Apple Wireless Keyboard

The incredibly thin Apple Wireless Keyboard uses Bluetooth technology, which makes it compatible with iPad. And you’re free to type wherever you like — with the keyboard in front of your iPad or on your lap.
Buy now
 
 

Apple Earpods

 

The Apple EarPods are designed to rest comfortably inside a variety of ear types. But they’re not just designed for the perfect fit. They’re designed for the perfect sound, too. You’ll hear deeper, richer bass and better audio all around. And they’re incredibly stable in your ear. Which means they stay in, even when you’re out and about.
Buy now

Samsung GALAXY S4

Life companion

Make your life richer, simpler, and more fun.
As a real life companion, the new Samsung GALAXY S4 helps bring us
closer and captures those fun moments when we are together.
Each feature was designed to simplify our daily lives.
Furthermore, it cares enough to monitor our health and well-being.
To put it simply, the Samsung GALAXY S4 is there for you.
Design

Live in a world of
infinite possibilities

The design of the Samsung GALAXY S4 defies what’s possible.
The incredibly-wide FULL HD Super AMOLED screen fits perfectly within an extraordinarily
slim bezel that’s encased in a special polycarbonate body, making this the
lightest and most sophisticated GALAXY yet.
Live in a world of infinite possibilities 
Specifications
  • Display

    • 5inch Full HD Super AMOLED (1920 x 1080) display, 441 ppi
    Display Image
    Corning® Gorilla® Glass Icon
  • AP

    • 1.9 GHz Quad-Core Processor / 1.6 GHz Octa-Core Processor
    • The seletion of AP will be differed by markets
  • Network

    • 2.5G (GSM/ GPRS/ EDGE): 850 / 900 / 1800 / 1900 MHz
    • 3G (HSPA+ 42Mbps): 850 / 900 / 1900 / 2100 MHz
    • 4G (LTE Cat 3 100/50Mbps) : up to 6 different band sets (Dependent on market)
  • OS

    • Android 4.2.2 (Jelly bean)
    Androboy Image
  • Memory

    • 16 / 32 / 64GB memory + microSD slot (up to 64GB), 2GB RAM
  • Camera

    • Main(Rear): 13 Mega pixel Auto Focus camera with Flash & Zero Shutter Lag, BIS
    • Sub (Front): 2 Mega pixel camera, Full HD recording @30fps with Zero Shutter Lag, BIS
    Camera Image
  • Camera Features

    • Dual Shot , Drama Shot, Sound & Shot, 360 Photo, Animated Photo, Eraser, Night, Best Photo, Best Face, Beauty Face, HDR (High Dynamic Range), Panorama, Spo
      • Video

        • Codec: MPEG4, H.264, H.263, DivX, DivX3.11, VC-1, VP8, WMV7/8, Sorenson Spark, HEVC
        • Recording & Playback: Full HD (1080p)
      • Audio

        • Codec: MP3, AMR-NB/WB, AAC/AAC+/eAAC+, WMA, OGG,
          FLAC, AC-3, apt-X
      • Additional Features

        • Group Play: Share Music, Share Picture, Share Document,
          Play Games
        • Story Album, S Translator, Optical Reader
        • Samsung Smart Scroll, Samsung Smart Pause, Air Gesture,
          Air View
        • Samsung Hub, ChatON (Voice/Video Call, Share screen,
          3-way calling) Samsung WatchON
        • S Travel (Trip Advisor), S Voice™ Drive, S Health
        • Samsung Adapt Display, Samsung Adapt Sound, Auto adjust touch sensitivity (Glove friendly)
        • Safety Assistance, Samsung Link, Screen Mirroring
        • Samsung KNOX (B2B only)
      • Google Mobile Services

        • Google Search, Google Maps, Gmail, Google Latitude Google Play Store, Google Plus, YouTube, Google Talk, Google Places, Google Navigation, Google Downloads, Voice Search
      • Sensor

        • Accelerometer, RGB light, Geomagnetic, Proximity, Gyro,
          Barometer
        • Temperature & Humidity, Gesture
      • Dimension

        • 136.6 x 69.8 x 7.9 mm, 130g
        Dimension Image
      • Connectivity

        • WiFi 802.11 a/b/g/n/ac (HT80)
        • GPS / GLONASS
        • NFC, Bluetooth® 4.0 (LE)
        • IR LED (Remote Control), MHL 2.0
      • Battery

        • 2,600mAh
 

BATMAN: ARKHAM CITY

Batman fan or not, Arkham City is one game you cannot afford to miss.  

RATING 4.5/5
GAME INFO
Action-Adventure
Batman: Arkham City
Price          Rs 2,599 (Xbox 360, PS3), Rs 999 (PC)
Publisher Warner Bros
Developer Rocksteady Studios
Distributor  E-Xpress Interactive
PHONE        022 29661017
E-Mail        info@expressgames.in


I admit, I’m not a huge Batman fan. But I do appreciate a good licensed game because it’s such a rarity. 2009’s Batman: Arkham Asylum showed us that games based on comic book superheroes can be uber-awesome, and developer Rocksteady was nothing but passionate as they packed in a well-rounded, highly polished experience that allowed gamers to explore the psyche of the Dark Knight, something no game had done before. In doing so, they not only won over the affections of gamers, but of die-hard Batman fans as well. With Arkham City, they’ve taken fan service to the next level, expanding upon what was already a very kickass action game.
The action has moved out of the confines of the Asylum and into Arkham City, a super prison of sorts that’s now a breeding ground for Gotham’s scum. Dr. Hugo Strange is now in charge of this place and it’s up to Batman to find out what his end game is. At the same time, his arch nemesis - The Joker, has a few tricks up his sleeve. Along the way, Batman will encounter a ton of bad dudes from the Batman universe, some of which will probably only be familiar to hardcore fans. Thankfully, the story unfolds in a manner that can be enjoyed by those who don’t know the difference between Cobblepot and Solomon Grundy.
With the move to Arkham City, gamers definitely have more freedom than before. This isn’t an open-world game like GTA IV, but there is a stupendous amount of content to play through. Besides the story itself, you have a ton of side quests scattered all over the map. Some could be as simple as rescuing an unfortunate soul from a beating, to teaming up with a certain recurring villain to destroy an ‘X’ amount of Titan containers all over the city. Side quests don’t feel like they’re thrown in forcibly to increase the game’s length as they tie in to the Batman lore in some way or another, introducing quite a few surprises along the way. You also have The Riddler making his return with way more puzzles, some of which are actually quite deadly. Finally, you have the Challenge Rooms that will test your skill at both stealth and combat. Based on various maps inspired by the campaign itself, Challenge Rooms will push your skills to the limit as you take on waves of enemies to attain high scores or knock out a roomful of enemies silently in a stipulated amount of time.
 
While I appreciate the change in scenery, I had a minor gripe with the navigation system. Now that the game’s far bigger in scope, I found myself circling an objective for minutes before I found an entry point. Keeping the quasi open-world structure in mind, a mini map would have really helped. Another aspect of gameplay I didn’t particularly care for was the unlock system. In Arkham Asylum, you revisited parts of the island with newer gadgets and improved abilities so you could access areas you previously couldn’t. This aspect is significantly reduced here, as you begin the game with pretty much all your abilities, making the unlock system pretty redundant.
Besides these two minor niggles, Arkham City delivers the perfect Batman experience. If you’ve played Arkham Asylum, you’ll be right at home, since gameplay mechanics largely remain unchanged. Both stealth and combat return as the two core pillars of gameplay and are more refined than before. The fluid and responsive FreeFlow combat system is back with the addition of newer moves and counter attacks that make going through a group of enemies feel like violent poetry in motion. Another part of the combat that always gets to me is its raw physicality driven home by stellar sound effects and wicked camera angles.
No matter how badass Batman is, he still is very much human so a shot to the face can, well, kill him. Sure, you can now go up against these guys as you have the ability to deploy smoke bombs to disorient them, but it’s way more satisfying to outwit and outflank them, picking them off one by one. Crawl through vents, climb up on the gargoyle statues, or just sneak up behind an enemy and take him down. It’s familiar territory for those who played the first game, and it feels awesome.
 
Arkham Asylum was a gorgeous game and its successor is no different. Built on the same Unreal 3 engine, Rocksteady has managed to churn out some mighty fine visuals both indoors and outdoors. As you set foot in Arkham City for the first time, the staggering scope of the city hits you as you gaze upon the skyline ripe for exploration. The city itself is packed with so much detail that it will take you a few minutes just to soak it all in. Batman’s animations have also been heavily worked upon and the act of jumping or gliding from building to building looks extremely fluid and natural. Character design, as always, is top notch and everyone from Batman himself to the villains and their grunts are very well designed. This is one game that screams of high production values and immaculate attention to detail.
If you’re still reading this review and haven’t made a beeline for your store to pick up a copy yet, it’s a given that this is a must-buy action game. Minor issues aside, Arkham City delivers the perfect Batman experience. It looks good, plays well, and offers a stupendous amount of content that will keep you within Arkham City for days. It is a shining example of licensing done right and I really hope other developers sit up and take notice. 

Nokia Lumia 920:- The world’s most innovative smartphone

Features

 PureView. Take blur-free photos every time.

PureMotion HD+ display. The best touchscreen ever seen on a smartphone.

HERE City Lens. Discover the city around you.

Innovative design. Charge up without plugging in.

Nokia Music. Stream music for free.

Specifications

  • Display

    • Display size: 4.5 ''
    • Display technology: IPS 
  • Photography

    • Main camera sensor: 8.7 MP PureView 
    • Camera: Nokia PureView 
  • Power management

    • Maximum 2G standby time: 460 h
    • Maximum 2G talk time: 18.6 h
    • Maximum 3G talk time: 10.8 h
    • Maximum 3G standby time: 460 h
    • Music playback time: 74 h
    • Wireless charging: Yes 
  • Processor

    • Processor name: Qualcomm Snapdragon™ S4 
    • Processor type: Dual-core 1.5 GHz 
  • Nokia Lumia 920
    70.8mm
  • Nokia 920 130.3mm
    10.7mm

 

 

 

 

 

 

Monday, 25 March 2013

Nexus 7

Nexus 7 now available in India via Google Play Store for Rs. 15,999

 You can visit the following link Nexus-Google for buying in India.



Google has started selling its Nexus 7 tablet in the Indian market through the Google Play Store. At the time of writing this post, only the 16GB Wi-Fi version of the tablet is available on the store, at a price point of Rs. 15,999. The tablet will be shipped by 5 April if one places an order today. The price does not include shipping charges, which are calculated at checkout, but you need to pay through your credit or debit card. We did not see any extra shipping charges on the payment screen.

The development comes close on the heels of Google Executive Chairman Eric Schmidt's India visit during which he promised that Google will soon sell Nexus devices in the Indian market and that it wanted a fully serviced market.

Interestingly, this is not the first time that the tablet is being launched in India. In November 2012, Asus, the company that manufactures the tablet, had started selling limited quantities of the device, through Croma Retail stores, for a price of Rs. 19,999.

The Nexus 7 was first showcased in June 2012 and went on sale from mid-July. At the time of its launch, the 8GB Wi-Fi version of Nexus 7 was available for $199, but it has since been replaced by a 16GB version at the same price. The tablet runs Android Jelly Bean (version 4.1) and is powered by the Nvidia Tegra 3 quad-core processor, which clocks at 1.3 GHz. The Nexus 7 comes with a 7-inch IPS display screen with a resolution of 1280x800 pixels and pixel density of 216 ppi. The tablet has 1GB of RAM, a 1.2 megapixel front camera and a 4325 mAh battery. It also includes NFC functionality.

The price of the Nexus 7 is a bit higher compared to the tablet's price in the US but there are other factors such as transit costs and import duties that have to be taken in consideration. It would be interesting to see if Google also starts offering the Nexus 4, its flagship smartphone, and the Nexus 10, the company's 10-inch tablet, in the Indian market.

Sunday, 17 March 2013

SONY XPERIA Z: Head Turner

There's a lot to like about the Sony Xperia Z Android phone. It looks and feels great in the hand, and has a host of eye-grabbing features, including the full high definition screen for watching movies, a great camera, long battery life, and the unique water and dust resistance feature.
The Japanese technology firm's latest device—priced at R38,990 and easily the best Android phone Sony has ever produced—is jostling for consumer attention in the high-end smartphone segment, alongside Apple's iPhone series, Samsung's Galaxy smartphone range and the BlackBerry Z10. I spent almost 15 days with this beautifully designed device and take my word, the Xperia Z is a phone that will make your friends jealous. Read on to find out.
It is true that Sony is one of the most recognised consumer electronics brands in the country, with a reputation for new age technology and fairly good after sales service. I have personally been a user and fan of Sony products since many years; Sony Bravia 42-inch LED TV is the latest gadget in the living room, joining the ranks of a Sony music system, DVD player and a Sony Walkman (all still running smoothly). Therefore, it was a natural extension for me to associate with the Xperia Z. This is the first smartphone to be entirely developed by the Japanese firm since its separation from mobile phone partner Ericsson last year.
By any yardstick, this is easily Sony's best phone yet, and one of the best Android offerings ever released. It offers a pleasant design and an interesting interface. The device comes in white, black and purple colour. Gone are the curved edges and rounder corners. Instead, Sony designers have gifted us with a slab of technology which looks imposing and beautiful at the same time.
There's a 1.5 GHz quad-core processor, 2 GB of RAM, a 13.1-megapixel camera, 4G cellular connectivity and 16 GB of built-in storage, which can be augmented using microSD cards. Xperia's Z powerful Quadcore processor allows its users to play four videos simultaneously. Despite its slim 7.9 mm body, the phone is highly durable with tempered glass and anti-shatter film on the front and back. Water and dust resistance is another unique and interesting feature that the Sony Xperia Z offers, which are very relevant to customers in the country.
Switch on the device and its 5-inch 1,920 x 1,080-pixel Reality Display pops with colour and vibrancy and packs a pixel density of 443ppi. The phone's display is one of the best that I have seen in recent months. This 1080p screen has the kind of clarity you would normally expect from your television. It's impossible to discern individual pixels, and high resolution images look stunning.
Xperia Z operates on the Android 4.1 Jelly Bean platform. It's got enough processing power under the hood to run pretty much any game or application you can throw at it. In addition, the Xperia Z features Sony's legendary Walkman technology for amazing audio playback, a battery stamina mode than can help increase battery back-up up to 50%.
The smartphone shares capabilities with Sony digital cameras and features Exmor RS for mobile, the world's first image sensor with HDR (High Dynamic Range) video for smartphones. HDR technology gives clear images against strong backlight, so users can capture razor sharp pictures and videos whatever the conditions.
To amplify wireless connectivity between different devices via use of NFC feature available on Sony Xperia Z; the company has a slew of NFC-enabled devices, including speakers, headphones and TVs. Sony is committed to driving NFC technology forward to enhance the user experience. With Xperia Z's superior 13 megapixel camera you get the best camera quality to capture the moment in perfect clarity.
If you are using the phone a lot and the screen is on a high brightness level, you'll need to charge the device every eight to nine hours. Sony is clearly aware of this and has introduced Stamina Mode, which completely disables all mobile data activity when your screen powers down.
On the apps front, Sony is offering six months free unlimited streaming and music download of over 15 lakh songs from Sony Music library. It will also have a unique video streaming app called Sony Liv. With this app, consumers can enjoy catch-up TV of SAB, Sony Entertainment and Max. Not only this, Xperia users will have access to special moments of KBC & Indian Idol. They can even watch over 77 programmes and over 4,500 hours of videos of their favourite shows.
In short, Sony deserves praise for bringing something new to the smartphone world.
SPeCS
* Dimensions: 139 x 71 x 7.9 mm
* Display: 5 inch, 1080 x 1920p full HD reality display
* Operating system: Android v4.1.2 (Jelly Bean)
* Processor: 1.5 GHz asynchronous Quad-core Snapdragon S4 processor
* Camera: 13 megapixel
* Camera resolution: 4256 x 2832 pixels
* Memory: 16 GB; microSD, up to 32 GB
* Weight: 146 gram

Review: Samsung Galaxy S4

The Samsung Galaxy S4, Samsung's latest and greatest, has a cute feature we'll probably see in a lot of phones soon: You can shoot both yourself and your surroundings at the same time, using the front- and back-mounted cameras. It's a bit like having a two-camera film crew follow you around.
But other than that, it's hard to point to anything that will set the world on fire in the new phone, revealed Thursday at an event in New York. The Samsung Galaxy S4 has what you'd expect from a new smartphone: a bigger screen and a faster processor. It may prove to be unfortunate that didn't stop there when it presented the successor to its hit Galaxy S III, because the phone has a grab-bag of features that don't come together as a pleasing whole.
The phone will go on sale sometime between late April in the United States and the end of June, from Verizon Wireless, AT&T, Sprint Nextel, T-Mobile USA, US Cellular and Cricket, Samsung says. If history is any guide, even smaller phone companies will get it, if not right away. The phone companies will set the prices; expect this phone to start at $200 with a two-year contract.
Samsung provided reporters with some hands-on time with pre-production units, which revealed the Galaxy S4 to be, in terms of hardware, a solid successor to the III. The screen is slightly larger, at 5 inches on the diagonal compared to 4.8 inches for the III and 4 inches for the Apple iPhone 5.
It sports a resolution of 1920 by 1080 pixels, as much as you'd find on a high-definition TV set. This should mean that the resolution chase is over in the smartphone area: the eyes just can't discern any more pixels on these small screens. Competing top-line Android phones already have the same resolution, so Samsung isn't breaking new ground here.
The bigger screen is crammed into a chassis that's actually a hair narrower and thinner than the S III's. This is quite a feat. Samsung shrank the frame surrounding the screen to make room. Shrinking other internal components allowed it to make the battery 20 per cent larger than III's, but Samsung isn't saying whether that translates into longer battery life – the added battery power could be eaten up by software and hardware changes.
The body is still dominated by softly molded plastic, and the S 4 doesn't really advance the aesthetics of its predecessor the way competitors Apple, Sony and HTC have done with their latest phones. Apple and HTC, in particular, have put a lot of sweat into machining metal into jewel-like enclosures; Samsung doesn't seem to care all that much about looks.
Samsung does care about trying to push the envelope on what the phone does, but it may have poked through the envelope, tearing a hole or two in it. It's probably not a disaster, because most of its features can be turned off, but first-time users could be confused.
For one thing, Samsung is taking the whole "touch screen'' thing further by now sensing when the user's finger is hovering over the screen. In other words, you don't even need to touch the phone to make it react. Hovering over a thumbnail of a picture in the Gallery will reveal a bigger thumbnail, and hovering over one email in a list will show a preview of its first lines.
The idea is similar to the "mouse hover'' feature on a PC, which sometimes reveals things before the mouse is clicked. Implementing it on a smartphone is trickier, though. On the PC, you have to use the mouse, so you'll discover the hover functions in the normal course of use. But since the feature is new in a smartphone and there's normally no reason to have your finger hovering over the screen, users are likely to discover this feature by chance. That wouldn't be so bad if all applications responded to hovering in a consistent manner, but very few applications react to it all. On the S 4, the "Email'' app will show previews, but the "Gmail'' app won't. The built-in "Gallery'' app will show picture previews, but other photo apps won't. I suspect users will get tired of trying to hover with their fingers and give up on the whole thing.
The hovering feature also sets the phone up for another problem. In my testing, I found that the phone sometimes registered a close hover as a touch. In other words, the screen was overly sensitive, thinking I was touching it when I wasn't. This may be fixed by the time the phone is in production, but it's potentially an annoying issue.
The S 4 tries to divine your intentions in two additional ways. It has an infra-red sensor that looks for hand movements up to about 4 inches away from the phone, and it uses the front-side camera to figure out if it's front of the user's face. Thanks to the IR sensor, the phone's browser responds to an "up swipe'' in the air above it with by scrolling up, and to a "side'' swipe by jumping to another tab. This could be pretty useful when the smartphone is the lunchtime companion and you don't want to grease it up with foody fingers, but again, the "air swipe to scroll'' shows up in only a few applications.
The camera is supposed to engage when you're watching a video, pausing playback if it thinks you're looking away. This didn't work in the preproduction unit I tested, but it's hard to imagine that this is a feature to die for.
The list of user interface innovations goes on, but they don't amount to a coherent new way of interacting with the phone. Nor do they turn the phone into something that's intelligently aware of what goes on around it. It's more like Samsung is throwing a bunch of technologies into the phone to see what sticks. Sometimes, that's how progress works, but consumers might not appreciate being guinea pigs.
The Samsung Galaxy S4 presents an interesting contrast to the BlackBerry Z10, which is coming out in a few weeks. Research In Motion Ltd. jettisoned the old BlackBerry software and rebuilt it from the ground up. The phone's hardware isn't as impressive as Samsung's, but the software is easy to use, and it's based on a strong idea: taking the pain out of communicating across email, text messaging and social networks. The S 4, unfortunately, doesn't have the same clarity of purpose.